^a${value} Second(s) Recharge | 8
|
${value} Energy Cost | 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105
|
${value}m Radius | 0.5
|
${value} Burn Damage over ${duration} Second(s) | min: [10.0, 14.0, 17.0, 21.0, 24.0, 28.0, 32.0, 35.0, 39.0, 42.0, 46.0, 50.0, 53.0, 57.0, 60.0, 64.0] Burn Damage over min: 3.0 Second(s)
|
${value} Elemental Damage | min: [12.0, 21.0, 29.0, 38.0, 46.0, 55.0, 63.0, 72.0, 80.0, 89.0, 97.0, 106.0, 114.0, 123.0, 131.0, 140.0]
|
${value} Fire Damage | min: [12.0, 21.0, 29.0, 38.0, 46.0, 55.0, 63.0, 72.0, 80.0, 89.0, 97.0, 106.0, 114.0, 123.0, 131.0, 140.0]
|
${value} Projectile(s) | 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7
|
MaxLevel | 12
|
UltimateLevel | 16
|